Archive | April 2012

Various going-on’s for the day~

Firstly, Newly Infected = worst quest. That is horrible T__T *CREEPED OUT FOREVER* Unfortunately, it gives both the chest and belt so if you want both…you have to do it again 😐

Anyway, we’re getting our dailies done a bit late tonight. I had gotten home from work late and while we had planned to start after dinner, I was then brought along to a 16-man Explosive Conflict. This was only my second 16-man and my first time going to Explosive Conflict. We got the first boss down and Denova is just absolutely beautiful. So many waterfalls T~T

But yeah, we may try again later/tomorrow so that could be fun. (And we got another guild invite @-@ Though, as I said, we’re just kind of going solo right now due to depressing feelings)

I was hoping to get Taunlet today–found people who may be able to make it…but my computer crashed while talking to the one person (He made one…but then ate it by mistake πŸ™ Luckily, I had extra stuff but…bleh) and when I got back on, he was gone ._. The other person I just couldn’t catch. I do hope I get it soon.

But yes, that’s mostly what was done today. Not too much. Anyway, I shall hopefully get screenshots up for my character’s page eventually… just need to stop forgetting.

How to get Taunlet

Some people did share when they figured it out πŸ˜€ So big thank you to everyone on the forums. I wish I could’ve helped more, but now I don’t feel like such a failure considering I couldn’t get the hand on the jerky to test around with that @-@

But, the coordinates are: X:834, Y:759. You need to have the buff you get from the Ice Scrabbler Jerky applied which lasts an hour AND the NVSCSS Gun. Specific Details:

Use the Jerky before you enter the little crack. Once you enter, red text saying “A WILD TAUNTAUN APPEARED” will show up (POKEMON BATTLE TIME). Use your NVSCSS to capture the Frightened Taunlet before it goes away to get your new Tauntaun pet.

Honestly, this is adorable and amazing and omgsoexciting. My only issue is that the way to get the jerky is a pain in the butt. I mean, even if you’re Biochem, it’s not like you get it either. I just wish level 37-40-ish mobs could drop it. I think that was part of why it took so long to figure out.

Taunlet is found! …Just not revealed yet :/

…Just not shared yet, however. πŸ™ If you’ve been checking the Tauntaun topic on the forums, you’ll know it was recently found πŸ˜€ However, it hadn’t originally been shared. As for why, it’s because they “do not want to ruin it for those who still want to figure it out”.

I have never understood that excuse. Especially on a forum with spoiler tags no less. If someone doesn’t want to know yet, they do not have to read it. Nobody is forcing them to. It always seemed like a cheap way to try and avoid having to go and tell people.

While another user figured it out as well…apparently the person they tried to find it for did not want them to share the coordinates either right now (though, supposedly a video link will be up in a day). I guess, I just, don’t really understand that? You know people have been trying for ages, I don’t know why someone wouldn’t want to celebrate and let everyone know and be happy the mystery is solved? But maybe that’s just me? Regardless, it makes me feel a little sad…ignoring the sadness that you do need to jerky which I have yet to find anyone on Corellian Run who can make it (or is willing to).

But yes, hopefully full information will be out soon (I’ll update when this happens).

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If you can make Ice Scrabbler Jerky and are on Corellian Run, please let me know. Or if you have the schematic, I can give money, jerky, and ice ferns for it. It’d mean SO much to me T~T

Time, Random Event Rambles, and Characters

If there’s one thing that the game manages to have me think a lot about, it’s time. If you play both the Imperial and Republic storylines, you will get to a few instances where the planet you end up visiting takes place before or after the other faction has been there.

For example, you end up seeing Balmorra much earlier in the Imperial Storyline while you see Taris much later. It is reversed in the Republic Storyline. The effects of those earlier story lines end up being part of the later ones and the connection is very neat.

We had just finished Balmorra on the Imperial side so it was interesting to see the differences. Cessik, in particular, made me feel really bad about the Colicoids. I can’t help but wonder what happened to him.

But I remember watching my boyfriend go through the Jedi Knight Storyline during when he gets his last companion, the timing was very vague. It wasn’t stated just how long he was there–it could’ve been weeks, maybe months, and that is another aspect of just how time is.

There’s also instances where you may see companions of other classes featured while doing stuff with your companions on your character, for example in Qyzen’s story, there is actually a scene with him and Mako. I do wonder if you get Mako up, if you can find out why she owed Qyzen by any chance, as it’s not really detailed how she owed him a favor.

Similarly, for Jedi Knight’s, Doc ends up having Kaliyo in his storyline. Does Kaliyo ever vanish in the Imperial Agent Story line? Just all kinds of interesting questions.

Though, one that made me sad is that Vette never interacts with Risha. If you have seen Vette’s storyline, you will understand why this is pretty depressing.

I guess I’d love to get an idea on how the timing goes. I mean, when you’re doing the consular’s storyline and if all classes end up on Ilum at the same time, where are you while the Knight is being brainwashed? It’s just a lot to think about. Especially if you’re playing with each of the classes on your journey. For example, I totally ended up finishing off the Emperor when I was helping my boyfriend in his story. It’s not ever mentioned because technically there is no consular in the story–I was an unseen presence mixed in who totally replaced Kira.

I don’t expect them to make it recognizable–that’d be far too much work, but I think seeing some mixed things would be neat. I know there were occasional mentions of Player-Player romance and remember thinking that it’d be neat if each player had a few choices to pick from in those environments to kind of show what happened rather than just going into a family tree and setting spouse or something.

Speaking of family trees, I ended up remaking my Imperial Agent and Bounty Hunter. I had yet to do anything on either of them (besides pick up my mail) and had wanted to remake them for a while. I’ll hopefully remake my Smuggler soon, but that’ll cost 1.5 million and I do not have that… (Similarly, my Trooper which I do not have yet will be 1.5 million as well)…and let’s be honest, if I had 1.5 million, it’d be going to ship stuff.

…I really want the ship stuff πŸ™ Why must dailies be the only way to get a nice amount of money T__T

Going back to the topic of family trees, I did end up making my Bounty Hunter and Imperial Agent sisters. I’m not really a big RPer, but it’s sometimes fun to think of character’s backstories. (Similarly, my Sorcerer and Sage are cousins, as will my Smuggler and Trooper be). Especially intertwined with the class stories.

And heading back to the original subject of time, that brings up a good idea of the event. Just how long does it last? Was the crash really that Sunday (ignoring that the area showed up earlier than that) or did they just finally get out Sunday? If the latter, why wasn’t it inspected earlier? How long exactly was the Shaman looking for a cure? It sounded like a long time, but it didn’t happen that long ago. Was there another incident? Just how does a day in RL translate to the time going in the game? Or does the time depend on just how much you do in the game? (and yes, I know I’m probably overthinking it)

Regardless, there is a new daily today, following the format. I expect the top to be out tomorrow unless they do end up giving everything (bracers, belt, weapon, etc.), but something tells me they won’t. Also, for those who also did not get their title, you’ll be happy to know it’s “fixed” now. In order to get your title, you must re-defeat the Infected Bantha in Outlaw’s Den. While I am happy it’s fixed, I really wish it could’ve been ANY of the infected bosses and not the hardest one considering that needs the biggest group and for crying out loud, it’s the one in the PVP area πŸ™

Finally, to end this off, after talking to someone with the gold minimech today *ENVY*, it hit me the other big reason why I wanted to get it before 1.2. As with any big patch of new content…that’s what everyone wants to see. Thus why so many people on Tatooine (I hadn’t seen multiple instances of it in a very long time) and on the fleet trying to do the new flashpoint and operation. Ignoring who they will probably do the new content with….the old content is, well, old, and if you didn’t finish it before, it’s going to be even harder to find a group now πŸ™

Raghoul Plague ends next week! + Aratech Coral

If you missed the announcement on the forums, you can see it here πŸ™‚ Essentially it will end the next patch/maintenance on the 24th.

I don’t expect there to be more than just the helmet and top left (You received the pants from the new daily today) so the rest will probably just be days to finish up. I’ll probably try the bosses again as apparently the title is working now. Hopefully I can get it.

My boyfriend thinks it may effect other planets and continue for a bit, but I think they may take a break from it. While I enjoyed the event, it kind of sucked to be infected when you don’t want to be…and if you do PVP and get killed, your antidote gets removed and you have to use another and they’re not exactly cheap (and you only get so many from quests).

On a different note, I just want to say I’m kind of disappointed with the Aratech Coral? Ignoring that you apparently have to kill each of the 4 bosses 3 times… (still need to figure out where you need to get the thingy for Nightmare Pilgrim) I guess because it’s called Coral I expected it to be…well, I don’t know…maybe Coral? So like Peach or Pink or actually

CORAL
(or even coral pink which would’ve been amazing)

or maybe that’s just me.

but I guess since I really wanted a pink-ish color speeder and the design is so pretty and coral and white would be awesome, it just makes me sort of sad πŸ™ (and purple isn’t even a shade of coral)

Guilds

As most people know by now, we are currently not in a guild. We have, at the time of writing this, received a total of 7 Republic Guild invites and 2 Imperial Guild invites. We have an idea of who we will end up joining, but the reason we’re not in a guild right now is a very simple reason:

We do not want to bring anyone down.

What happened on Thursday, despite the 1.2 awesomeness, really hit us hard and put a very bitter taste in our mouths towards the game. And it’s very hard to try and just shrug it off. And even a simple reminder of it reminds us why we haven’t joined a new guild yet.

However, it’s a catch-22 because right now, a lot of the stuff there is to do kind of needs a guild (seriously) as finding a pick-up group is a pain. The only other thing for us to do is PVP (Which neither of us care for much. Just trying to get our valor up every so often plus the codexes we need for Novare Coast…I think the interruption one is glitched though), dailies (so cruel–but need to start doing them again for the Black Hole Relic plus speeders…and money. I really want the ship stuff .___. Nearly everything can be two-manned except that heroic in a heroic with the Eshkah on Belsavis), and alts (which I have a lot of trouble being in the mood to play).

So it’s like, with so few things to do, it makes it even harder and more depressing about the old guild drama. At the same time, everything we really want to do needs a guild–and I know there won’t be room for us to raid to begin with as we’ll be the new group. We might be able to fill in…but that’s about it. And that’s kind of depressing.

And it’s like, we don’t want to bring people down. Or be unable to help and just taking space because our attitudes are a bit dampened.

and of course, this just makes pets being random drops even more frustrating as well as everywhere they drop also involves needing to be able to get a group together.

And when it comes down to it, I’m just not very good at it. But we don’t want to bother a guild either with stuff unless they would be all for helping and whatever.

Stupid catch-22’s.
Stupid random drops.
Stupid drama.
Stupid ship stuff being 7.5 million credits.

πŸ™

The Raghoul Pandemic Continues: Teamwork and New Quests?

So, after the initial rush of the event, it was nice to see people working together. Everyone was at the vendor just blowing up, infecting people, and letting the other side kill them when they were feverish in order to halve the time to get more DNA Samples and also to help with the quest that requires you to infect 10 people.

It was nice to just see people talking and working together. Unfortunately, we had a few people who just felt like jerks and tried to kill everyone regardless (More republics tried to kill the imperials which was actually a bit surprising) despite everyone telling them not to. Thankfully, everyone helping was nice and still continued to do so.

I kind of wish we could’ve taken turns with the World Boss and stuff too, but I guess some people really like to be server first *SERVERFIRSTOROKEET/UNUSUALEGGOVERHEREPEOPLE* though, in all seriousness, I didn’t actually get to it to be first on Corellian Run (although, a nice bonus), but just because I love pets and wanted to get it ASAP.

Anyway, the quest still seems to be on today! But what really surprised me was a piece of Escape Pod Depris (X: -793, Y: -1754, Z: 464). It was blue and had a little quest marker above it and I swear that wasn’t there yesterday. Will there be new quests added as it goes on? That is the big question lingering over my head right now. I really dislike repeating things (especially something that is like a Star Wars zombie invasion and dear god do I hate zombies), but I may have to keep checking back. And it makes me wonder if there’s other quests spread around too. Other than the main area quest, all the others are essentially “unlocked”

The Blood Sample quest is only if you get a certain drop while doing the main daily. From there, you get the bonus while taking care of whichever option you pick.

The Infecting quest you only get after you blow up on someone who wasn’t infected.

The Tracking the Origin Quest is just a huge mix of buffs and clickable things to activate the ability to get the quest.

And I highly doubt I’d have missed a glowing piece of debris with a quest marker on it. But it makes me wonder, just how many other quests could there be? Did I really miss something? The new quest DOES seem to give the Containment Officer Gloves, however, to go along with the one quest from yesterday (which is still around). It’s possible it will be a new quest a day (completing the outfit set) and thus, the event may last 5 days. Or maybe a week with all of them at the end? If it really is limited anyway.

In a different note, I really liked saving up to get the Pale Rakling (and being able to work together for people) and the crazy quest with getting the buffs and then hunting for the ship parts for the Crimson Rakling was also a lot of fun. Helped clear my mind off all the random drop pets. Now, if I could just figure out Taunlet and get more info on the Wonderous Egg…

Going back to the event for a second, if you haven’t read the codex entries for the Event (In a handy new “Events” section), it does tell you the story of, well, the Crash of the Stardream. Which, I shall now talk about momentarily.
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Tatooine Infection: World Boss Insanity

So, there is currently a crazy event going on in Tatooine. Raghoul infection. A few world bosses during it. A new daily. And heck, you get the Pale Rakling from here (see my below post for those details). Wouldn’t be surprised in one of them drops the Crimson one.

Unfortunately, one of the world bosses is in a PVP area so there has been an epic battle in there for a while. Unfortunately, the imperials won πŸ™ There are more on the server and most of them are heavy PVPers so we lost. It sucked. And is super depressing. (Especially as we were there first) I wish we could’ve just worked together :/

But yes, back to finishing the dailies now…but all the competition is just stressing me out T___T I know people like PVP…but I would’ve joined a PVP server if I wanted to mix it in with my PVE to this degree πŸ™

For those who want more details…more or less, at 11AM EST today, a bunch of Jawas and Sand people were replaced by raghouls and infected crew and stuff at the Crash of the Stardream area in the Dune Sea. You then got an area quest which brought you through various things (and can apparently be done daily).

Spaceports started talking about the epidemic as well so lots of people started showing up at Tatooine.

The quest is simple and then optionally, you can kill 3 world bosses–2 which are new:
1. Trapjaw – a New infected version. Summoned the same way.
2. Urtagh – Located in the PVP area.
3. Zama Brak – Summoned from an Escape Pod at the Sarlacc Pit.

Killing all 3 gets you a special title. This event puts a new section in your Codex for “Events” and there’s 9 total.

Worst thing about this is Tatooine is incredibly hard on my computer so all the people and crazy effects is killing it. Game has crashed 3 times now πŸ™

Edit: Woo, finished everything. For some reason, didn’t get the title or last part of the codex line (#5) though πŸ™ Also still need 34 more DNA thingys for the pet.

Edit 2: Okay, title is glitched πŸ™ Got my pale Rakling at least though~ Crimson Rakling is part of quest that also gives you the #5 Codex! Here are the coordinates and what you need to do in order to get the quest:
1. Click Screen by Anchorhead Space port. It’s right near the entrance.
2. Click Escape Pod in Wall (X:1768, Y:-3621)
3. Click a little crate by the Cantina (X: 2348, Y:-3667)
4. Head back over near the Speeder and near where the mission drop box is, click the little terminal thing. (X:1822, Y:-3263)

Then get that quest done! πŸ˜€ (Very good guide for finding the parts!)

New Pet Overview + Feelings and thoughts

Okay, at this point, most of the pets have been figured out, so I figured I’d just do a quick overview post and then explain my thoughts/feelings after because…well, I write a lot, god. XP

Tauntauns

1. Taunta – Can be bought from the Collector’s Edition Vendor for 200K
2. Taun Fawn – Gotten from a code from PAX East
3. Ram Tauntaun – Gotten for being an active subscriber.
4. Taunling – Dropped by Gargath
5. Taunlet – Head to X:834, Y:759 on Hoth with the Ice Scrabbler Jerky Buff on (gotten from eating the Jerky). It will lure out Taunlet who you need to use the NVSCSS on to capture them.

Orobirds

1. Orokeet – Hatched from Unusual Egg found on Alderaan.
2. Orosquab – Hatched from Mysterious Egg which is dropped from either the second or final boss (or the first and third if not counting minibosses?) on Hard Mode Lost Island.
3. Orochick – Hatched from Wonderous Egg which either drops from Warlord Kephess (the final boss) on Hard Mode Explosive Conflict OR apparently spawns in a nest in the new operation, Explosive Conflict, after defeating Warlord Kephess. Difficulty unknown. NEITHER CONFIRMED. Both have been said, but at this point, there has been no proof.

All Orobirds are hatched on Tatooine through the same method.

Raklings
1. Midnight Rakling – Dropped from the bosses on Hard Mode Lost Island.
2. Crimson Rakling – Gotten from completing the “Tracking the Origin” Quest during the Rakghoul Pandemic Event on Tatooine.
3. Pale Rakling – Bought from Jeelvic in the Dune Sea (X:-896, Y:-925) for 60 DNA Samples which you get from completing quests and/or exploding from Raghoul disease during the Rakghoul Pandemic Event on Tatooine.

So far everything except the Orochick has either been confirmed with screenshots and/or multiple confirmations. However, considering the new operation has Orobirds running around and considering how you get the Mysterious egg, I wouldn’t be surprised if it were true.

Now, since I don’t think anyone cares about my thoughts, I shall just say continue reading if you do~
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The Problem with the Sage/Sorcerer Nerfs

I had known about the nerfs for a while, but decided to wait until I had a full chance to test them out in a flash point or operation. The funniest part though? This was done mostly due to PVP complaints which I actually still have no problem gaining force back through. Essentially, if you’re having a bad time, you’ll die so fast, you don’t need to worry about gaining force by through that kind of method. If you’re having a good time, you’ll be able to get your force back quick enough without needing to use anything for it.

So despite being done to lessen the “overpoweredness” of Healers in PVP, I don’t see much of a change. In PVE however, it’s right there. There is nothing more insulting than wiping on a boss because your force gets way too low for you to be able to do anything. To see someone die, unless the idiot was stupid and ran away from you, is really depressing, especially when you can not do anything about it.

We finally got around to doing Kaon Under Siege and Lost Island on Hard Mode today. Having just finished the former and about to start the latter, I’m incredibly paranoid about how it’s going to go. The issue with Noble Sacrifice taking HP (and the “now takes no force” thing is a joke as it barely took any to begin with) is because as a healer, your job is to keep the team alive. If you’re too busy healing yourself to do that, what use are you?

The best way I’ve noticed to get around it is to get an AOE Heal down and then use it as that will usually get most of your health back up, but for fights where you have to move around a lot or worry about being interrupted among other things, that’s not always possible. There’s also the fact that it’s a constant risk of when to use it–you have to essentially predict how it’s going to go and how much damage you may take next. If you wait too long to try and do it, your force may get too low too fast. If you do it too soon though, the enemy may one-shot you the next hit because of that health removal.

However, the other big issue is the fact that there is no way to quicken up Deliverance/Dark Infusion. The heal is anywhere between 2.3-2.5 without being quickened. The problem with this is the main healing class in the game has the slowest heal. Everyone else’s biggest cast on a heal is 2 seconds. And that .3-.5 less actually is a big deal. The amount that Deliverance/Dark Infusion does, while good, is not helpful enough for those extra seconds. That extra time could be the time between someone’s death and someone still being alive.

On a different note, I hope the Set Bonus issue gets fixed soon. I kind of kind ahead of myself and put everything in my Elegant Set before realizing…so umm… yeah… >>