Archive | September 10, 2012

Now that Mr. Robot is back up…

So, looking through Gear Changes..

Offhand stats of mine are Power and Surge. Dread ones are Power + Alacrity OR Crit and Surge.

I’m…going to have to do a lot of messing around with Mods again depending on how this goes which I won’t look forward to. :/

Both of my Implants are Power + Alacrity. Hazmat Forcehealer’s MK-4 System are as well:
-93 Endurance
-108 Willpower
-76 Power
-60 Alacrity

Stats on what I currently have:
+87 Endurance
+102 Willpower
+71 Power
+56 Alacrity

So, that is definitely an improvement which means I need 2 Hazmat Forcehealer’s MK-4 Systems which are 350 Black Hole Commendations each. Fun. >_>

Going back to the offhand, I could possibly switch to Crit & Surge and then switch a Crit Mod to Power if that matches up?

On the otherhand, since you can modify them now, I can probably just switch stuff around to begin with. Will probably need an Aptitude Mod and Adept Enhancement for it. So, I just want to get 27’s of everything and switch a few things in the Off-hand to make it the same stats as mine, but better. …So, I mostly just need to (besides save up for those armorings/mods/enhancements and/or do a lot of Campaign) worry about saving up Black Hole Commendations for the implants… or hope someone who has like a bazillion BH Commendations gets lucky and can make them.

There is nothing worse…

…then looking forward to something, trying to make yourself better for it, then missing out because something completely screws it over.

I’ve had this happen one time before. Only this is so much worse because I feel like an idiot for even doing such a thing and I have nobody to blame by myself for being so stupid.

Test Server notes!

Just random stuff as I explore… Shall continue to update.

-New quest (most likely what starts Terror from Beyond) from Minister Sosa who is in the Supplies area. She gives a quest called Ancient Allies. As expected, the Gree are involved.

-New gear–Hazmat and Dread Guard. Dread Guard is from HM Terror from Beyond. Only Hazmat stuff listed are some implants. Dread Guard seems to have rating 63 modifications.

-Sage offhand IS officially now modifiable. Shall have to take a look at mine when I get a chance… Will possibly need to buy a mod, enhancement, and armoring for it depending on what it has. It should have a +41 crystal regardless…but I want a magenta one 😐 May just buy off the market (let’s pretend I have credits for a moment). I’d do some comparisons on my gear and the new stuff…but Mr. Robot seems to be down for me. Wish I could do actual comparisons, but well:

Unfortunately, we won’t be able to offer the ability to copy characters for this test nor will there be any rewards offered for testing. We apologize for any inconvenience that this may cause.

So depressing T__T I really wanted to try Terror from Beyond…

Edit 2: THE NEW HEAL. I can’t really get a perfect idea on how good it is with my armor on the test server… but hopefully it’s better than what I am doing. It seemed to do about 3.5K (with a few smaller heals of about 100 or so). Crit for about 6K. So it seems to be on par with Deliverance which is pretty awesome.

Edit 3: The next part of the first quest is in the North East Corner (next Doorway after EC). The Gree kind of scare me. Kephess is confirmed to be back even further. Definitely going to be the familiar face.

Edit 4: Instance for the quest is also in this same area…you just take a left turn instead of going straight.

Edit 5: Asation~ Very pretty loading splash screen. Going to check out the cutscene to head down to the operation itself.

Edit 6: Leads you right into a cutscene. Very pretty sky. There is a Speeder Bike right at the beginning. Says it’s not functioning right now. Land is pretty swampy–can’t explore much without hitting an exhaustion zone.

Edit 7: 3 Maps. The first map…you go in then back out and then in again and then outside… Looks interesting.

Edit 8: Lots of robots. …couldn’t get much further sadly 😛

Edit 9: It seems we may actually go through the hypergate. Interesting.

Edit 10: The Mood section is under “Action”. There is Neutral, Alarmed, Annoyed, Astounded, Awed, Cheery, Dejected, Depressed, Discomforted, Eager, Flattered, Frustrated, Hurt, Joyful, Meditate, Mournful, Saddened, Scowling, and Stunned. Some look a bit silly, but they are still a nice feature.

Edit 11: Heading back to gear, supposedly the Belt and Bracers are modable! Yay! That would mean I could get them from the gear instead of waiting for someone to make them. Really need to work on what I have to aim for next…

Test server + 1.4 Patch Notes are up!

For the patch notes 🙂 Currently patching on my computer and downloading on my laptop as we speak. Only disappointment is it looks like no character transfers…which is really depressing T__T (Also, looks like no new pets officially mentioned…however, that doesn’t mean much. I kind of hope not though as we have enough mysteries on our hands with the Wonderous/Wondrous Egg/Orochick and who knows what with the Lobelode)

Regardless, some highlights and things I found interesting from the patch notes:
-Obviously Terror from Beyond is out. The new gear is “Dread Guard” (it sounds silly)

-The ground targeting reticule is no longer cleared when a channeled ability completes channeling. (Very nice. This was always a bit frustrating/confusing in PVP)

-Players no longer receive the error message “You cannot cast while moving” when moving, stopping, and then immediately using a ground-targeted ability. (Yay!)

Continue reading

Free to Play Feature updates :3

So, I was going through the Dev Tracker and stumbled upon a response to this thread. As I upgraded from the Digital Deluxe to Collector’s Edition a while back, it seems I will be getting an extra 250 cartel coins! Yay!

02.07.2012 Star Wars™: The Old Republic™ Collector’s Edition
12.16.2011 Star Wars™: The Old Republic™ Digital Deluxe Edition

Besides that…the Fan Favorite Reward (and thus, the winner) is… THE PARTY JAWA! WOO!

For those wondering, it says “!!Utinni!!” in Aurebesh~

Final thoughts on Inquisitor/Warrior Storyline + Semi-final on Imperial Story as a whole

So after finishing the Inquisitor Storyline and seeing the full Warrior storyline as my boyfriend played next to me, some final thoughts… I shall start with the Warrior Storyline as my thoughts on that are a bit shorter.

One of my favorite things with it was the fact that the Knight and Warrior Storyline connected in the latter part of it. I thought that was pretty awesome. I would say the Warrior ends a bit more abrupt. After your final battle…that is it while the Sorcerer actually has a couple more scenes. One thing I noticed is that people fight you A LOT. There are several fights where you fight the person 2-3+ times before they finally admit defeat (or you have the option to kill them) which kind of reminded me of how much you get backstabbed in the Jedi Knight storyline.

Backstabbings happen quite a bit on the Imperial side though and if there’s one big thing with the Inquisitor and Warrior storylines…it is pretty obvious. I would say the only thing that came a bit surprising on the Imperial side was Quinn’s betrayal–especially if you romance him. I think a lot of people would’ve killed him though if getting rid of certain companions was still an option. (You know what would be a cool Legacy feature? Choosing the companions you want to have with you out of all the ones you get to 10K.) But yes, even if you may have thought Zash was being really nice, you were constantly being told how she’d betray you. A good twist would’ve been more if she didn’t…but she did and she ended up looking like a creepy zombie and got put into your DaShade.

Then Thanaton doesn’t even give you a chance, taking you to a tomb obviously feels like a trap, and it’s kind of obvious he wants to kill you. Ghosts turning on you, despite being nice to them, is also not too surprising. I would say the Jedi Consular storyline had a bit more shock value–with the first villain being someone you didn’t even know and the next, while I actually guessed it originally (“he always knows who has been hit! and he can get to each of them!”) it was Syo who was the ultimate bad, I was still a bit surprised when it turned out I was right.

Regardless, while the Consular’s ceremony at the end was nice, I thought the end sequences with the Inquisitor were really well done–especially when/if you help the ghosts find peace to go on to Heaven (or whatever you believe is after death!). It’s incredibly interesting and really feels like there is a lot more to come. Also, the Darth title being customized to your alignment is pretty cool too (Amidaia is Darth Imperius).

However, the Thanaton fight was pathetic. While having a zoo attack was awesome (if only I could’ve healed them T__T), Thanaton is a huge coward. He ran away. The fact that he wasn’t killed on sight at the Council… seriously. You challenge and you run? Are you kidding me?

Despite that, I did have fun and I really enjoyed the end.

Now, onto the Imperial Storyline itself. Obviously, I still have to finish up Corellia and Ilum (not to mention see the operation storylines), but I figured I’d at least mention some of my feelings. In general, there is a lot of “why can’t you choose to accept that offer”. There’s many things in that sense that pop up. Other ones are where the choice isn’t very clear–like with the Gormak–setting him free =/= letting him go with the Voss…but according to the choice, it does.

However, the really good thing about the storyline is how much it opens your eyes on just the full story of the game. I’d recommend playing an opposite faction character just for that. Voss is amazing on both sides as they have so much information. Even the stuff with the Colicoids is very interesting. Just lots of neat tidbits you really get to learn by seeing both story lines. Similarly, you see a lot of these connections between the different class storylines that also have a bunch of different things in them–not to mention even contain the answers to some holes.

…however, I will say, those connections still make me sad that the Kira thing was not connected with the Consular storyline somehow–but maybe one of the story lines will help explain exactly where it is that these take place anyway. Could be one just takes place later/after… kind of like how the Inquisitor end is obviously after the Warriors.

Anyway, in short, I enjoyed the Inquisitor storyline, despite how obvious some parts were. Warrior storyline was also pretty interesting. And my only issue with some of the Imperial Storyline stuff is still just some of the options you have 😛

Also, Khem’s ending is adorable. It’s nice how he slowly gains respect for you. Obviously, if you let Zash win (what happens if you help her), the end cutscene is different. I’m happy I let Khem win though. Not helping that backstabbing jerk. And I know Khem cares deep down <3 (And the ending cutscenes with him and his last conversation proved that enough!)