I had known about the nerfs for a while, but decided to wait until I had a full chance to test them out in a flash point or operation. The funniest part though? This was done mostly due to PVP complaints which I actually still have no problem gaining force back through. Essentially, if you’re having a bad time, you’ll die so fast, you don’t need to worry about gaining force by through that kind of method. If you’re having a good time, you’ll be able to get your force back quick enough without needing to use anything for it.
So despite being done to lessen the “overpoweredness” of Healers in PVP, I don’t see much of a change. In PVE however, it’s right there. There is nothing more insulting than wiping on a boss because your force gets way too low for you to be able to do anything. To see someone die, unless the idiot was stupid and ran away from you, is really depressing, especially when you can not do anything about it.
We finally got around to doing Kaon Under Siege and Lost Island on Hard Mode today. Having just finished the former and about to start the latter, I’m incredibly paranoid about how it’s going to go. The issue with Noble Sacrifice taking HP (and the “now takes no force” thing is a joke as it barely took any to begin with) is because as a healer, your job is to keep the team alive. If you’re too busy healing yourself to do that, what use are you?
The best way I’ve noticed to get around it is to get an AOE Heal down and then use it as that will usually get most of your health back up, but for fights where you have to move around a lot or worry about being interrupted among other things, that’s not always possible. There’s also the fact that it’s a constant risk of when to use it–you have to essentially predict how it’s going to go and how much damage you may take next. If you wait too long to try and do it, your force may get too low too fast. If you do it too soon though, the enemy may one-shot you the next hit because of that health removal.
However, the other big issue is the fact that there is no way to quicken up Deliverance/Dark Infusion. The heal is anywhere between 2.3-2.5 without being quickened. The problem with this is the main healing class in the game has the slowest heal. Everyone else’s biggest cast on a heal is 2 seconds. And that .3-.5 less actually is a big deal. The amount that Deliverance/Dark Infusion does, while good, is not helpful enough for those extra seconds. That extra time could be the time between someone’s death and someone still being alive.
On a different note, I hope the Set Bonus issue gets fixed soon. I kind of kind ahead of myself and put everything in my Elegant Set before realizing…so umm… yeah… >>