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Getting things done…or well, trying to.

Despite my stressing and wanting to just curl into a ball, I am trying to get things done. Unfortunately, it’s not going well. And part of that reason happens to be guilds.

Guilds have a lot of great features. You can make new friends, find people to work with, and when a game doesn’t have a friend chat, it is the next best thing.

The problem comes in that most people will always go to a guild if they need people for flashpoints or raids. There is no looking for a group and people would rather work with those they know then work with the gamble of a Pick-up group.

So, if your guild is no longer bothering to get on and you have nobody to ask, you are stuck looking to find people to join. And because you are finally looking, you will most likely not find anyone. Either people who ask are too low a level/are not eligible, everyone is busy, or nobody is really on out of people who would do a Pick-up group in the first place.

But while flash points are a bit more common to maybe find people asking, operations are definitely not and more “guild only”. An Operation pick-up group is incredibly rare. Maybe to replace a member or two of a guild–but definitely not a full pick-up group.

And the main issue with SWTOR is once you do hit 50 (despite some FPs not even being available until then), you unlock “hard mode” flashpoints which is all most people will care about. “Oh, what did you mean you wanted to do a normal version to complete the quest as part of a story? TOO BAD.” It’s not exactly easy to find a flashpoint and if you’re asking for a normal version that isn’t farming Esseles for social points, the chances of you finding one are slim to none unless you get lucky and come upon some new level 50’s who still need to do it and aren’t alts of those already high levels.

Despite the lowness of this happening, I have tried to find a Battle of Ilum (normal) group and/or Karagga’s Palace (normal/Hard mode), but have had no luck. Afterall, nobody wants to do Battle of Illum on normal and operations are really a guild thing so bleh.

PVP I’d rather not spend more time than I need to in order to get it done, but I’m about 10% away from Legacy 25…not that I’ll be able to afford the only thing that needs that Legacy level.

And I think, because we couldn’t have enough stress and frustration, we might be switching guilds soon. Blah.

Besides that, apparently Ranked Warzones are being delayed. I don’t care too much as I’m not a big PVP person, but I know a lot of people were looking forward to them. At least they are listening to feedback and making sure it’s ready to go first. …I still wish the Patch wasn’t being released yet though. πŸ™

Yeeeeeees—LEGACY NAME GET. [PTS]

So, thanks to some help, my level 19 Jedi Sage on the Public Test Server has finished Act 1 and gotten her legacy! I ended up picking “Royal”, which is what I probably would’ve picked for my main legacy if I thought about it instead of Naberrie, and was very happy it was still available. “The Royal Legacy”, indeed.

So, Legacy stuff!:
1. There is a new item that you receive upon completion of Act 1 (I’m sure it’s probably different for anyone besides Consulars and Knights though): A Jedi Academy Pass. It instantly takes you to the Jedi Temple on Tython. Unfortunately, it only has one use and is somewhat associated with your next quest for some odd reason–also, after use if you have it in your toolbar, it has a cooldown timer…despite the fact that you have no more you can use. You also receive (before this item, actually) your first Bound to Legacy Item: “Inheritance Mainhand Weapon Construction Kit” which “Can be used to create a piece of powerful Inheritance equipment.” I have no idea how it works πŸ˜€ Apparently it is used at the Legacy Vendors on Coruscant!

2. Moving on, as most people know, besides species unlocks when you get to level 50 with that species or buy them, there are also class unlocks (which, as far as I can tell, are not buyable). Each class, besides the companion affection buffs, will give you a special emote and their buff on completing Chapter 2 with that class and a special attack on completing Chapter 3.

3. All Species are 1.5 million except Human which is only 500K. As for the point of Human, it gives a +100 Presence Bonus. All Species require Legacy Level 5 to purchase (or just for you to hit level 50 to unlock them).

4. For Other Legacy Stuff… well….

  • While Neutral isn’t available yet, the Dark and Light side attacks are. They require you to be Dark V or Light V respectfully and level 50 OR if you rather just purchase them, it costs 250K and Legacy Level 10.
  • Ship Unlocks, sadly, are purchase and Legacy only. The Repair Droid requires Legacy level 7 and costs 1 million, The Mailbox requires Legacy Level 10 and costs 500K, Both Training Dummies also require Legacy Level 10 and cost 500K each, and finally, the Galactic Market Kiosk costs 5 million (still πŸ™ ) but is down from 35 legacy to only 25 (which I’m only one away from) so yay for that! …now let’s pretend I could afford it in the first place.
  • For the Unarmed Attacks, they require Valor Rank or Legacy Level. Punch requires Valor 5 OR Legacy Level 5 and currently has no price. Jab requires Valor Rank 10 or 30,000 Credits and Legacy Level 8. Uppercut requires Valor Rank 15 or 30,000 Credits and Legacy Level 10, and finally, Bash requires Valor Rank 25 or 30,000 Credits and Legacy Level 15.
  • Convenience runs over the same reign as ship unlocks. Legacy Fleet Pass requires 100K + Legacy Level 5, 200K + Legacy Level 10, and 300K + Legacy Level 15 for each level. Legacy Travel requires, well, the same costs and levels as Legacy Fleet Pass. Rocket Boost, which seems to work somewhat like Force Speed, requires 2 million and Legacy Level 8 to unlock. You can then shorten the cooldown twice–once for 1 million + legacy level 10 and the other for 1.5 million and legacy level 12.
  • Finally, Social which works like Valor and Alignment features special stuff for your social level. Companion Dance requires Social Level 3 OR 25,000 Credits + Legacy Level 3, Tech Emotes requires Social 4 or 50K Credits + Legacy Level 8, Tool Emotes require Social 6 or 100K Credits and Legacy Level 12, and finally, Double Lasers Emote requires Social 10 or 150K and Legacy Level 15.

Besides that, there is a really cool Coming soon section which I haven’t seen spoken about much, so… SPOILERS: Continue reading

Patch 1.2, tomorrow or next week? + Plans

I’d be lying if I said I wasn’t stressed or worried. While there has been mixed things about tomorrow (Said in the video then said that wasn’t true on the forum then apparently told it was true at PAX East?), it’s also been said that if it’s not tomorrow, we should expect 1.2 next week. (Edit: Apparently we may even expect it Wednesday, Thursday, or even Friday…or well, any day this week)

While I’m sure most people are excited, I’m just worried because I still have so much to do and despite all those numbers and things, that is actually the short version and already prioritized.

For example, some things I’d like to do are get all the codexes from bosses and flash points and hard modes. I’d like to get Battle of Ilum done (on both difficulties) along with Esseles and Directive 7’s hard modes plus False Emperor on Normal. Not to mention the vehicles that drop from certain bosses and the daily commendation ones (unfortunately, I do not have enough time to get 400 daily commendations for them :/)

I’d also have loved to get full Rakata gear. While gear isn’t my focus at all, I do like getting everything done before something big is to happen. Think of it as an expansion in a game–I’d like to get all goals and things out of the way so I can focus on the new content, rather than constantly feel like I’m backtracking.

As it is, other than money earning and codexes you can get from the planets, the only real goal I’ve had that fits into those kinds of things is trying to get the M0GUL-Thrall Droid, which is the gold Minimech that drops from Karagga. Considering you can only do it twice a week (and I’m lucky if I ever get to go at all. Another big thank you to Bad Motivator Units for letting me go with you guys T~T), it’s definitely not likely…but I really do want it. However, I’m sure Karagga’s will be canceled completely as our guild will probably just focus on the new Operation coming.

But I suppose I’ve spoken a lot about what I want to do before 1.2…what about after though? Beyond all the Legacy stuff I want to buy, of course πŸ˜›

Well, I do plan on essentially putting myself in Alderaan to grab that Orobird egg. Then, I’ll go and buy the NVSCCS from that one vendor in the mountains and head to the fleet and buy Taunta. After that, I’ll probably either:
A. Head to Corellia for the new quests and to Voss for the open world Voss Heroic. Plus pick up the special Vehicle quests.
B. Check out the new flash point–I’m so tired of having the quest for it and not being able to do anything since it’s not our yet πŸ˜›
C. Try and fight some mobs on Hoth to find out more about the Tauntaun mystery and/or find the jerky that people are guessing may have something to do with it. Not to mention the incubator for the Orobird egg.
D. Work on Synthweaving and getting new gear and pulling out mods to put in my Elegant outfit.
E. Stalk the Market for things like the Cybertech Speeders and some other stuff…maybe find someone who wouldn’t mind if I stalked their neutral ship GTN thing.

Most likely I’ll be doing a mix of these things. Regardless, I expect the Corellia and Voss quests to be first after pet stuff (IE: If the incubator and/or other egg locations are found before then, I’ll probably be doing those things first). I’ll probably also keep my eye out for the other Orobird eggs that supposedly exist too. While the special vehicle quests are high up there, considering their requirements, it’ll probably be a while before I earn them, unfortunately.

But yes, I’m definitely excited and have a lot I want to do. And out of stuff I listed, if I did want to go all the way with getting things done before 1.2, getting all the Rakata stuff would be last, of course.

I just hope I can get most of it done and save up a good amount of money. Unfortunately, I’m not sure if any will be πŸ™

Finally–Karagga’s!

So, Bad Motivator Units invited me to go on a Karagga’s normal run today πŸ™‚ While neither the pet or car dropped, I’m just happy I got to go and finish the normal version! I got the last two normal codexes I needed and even finished Hutt Hospitality.

It was a lot of fun and I said Thank you a bazillion times and I’m just so happy I could go. Totally made my day T~T

I also got a schematic, some Tionese gloves, a Columni belt (both went to Nadia), and the Perpetual Healing Device which I am using! πŸ˜€ It’s so awesome. They said it’s the second best one for me ^_^ …I wonder what the first is. (I’m guessing the Relic of Residual Mending with an augment slot though).

Progress vs. Gear

Now, I’m a very organized person. I like going in order and don’t like skipping ahead (I do not care how hard this quest is–I want every quest in the area done before moving to the next one) and want things done a certain way. That’s just how I am. That doesn’t mean I never cut corners (Space Missions and PVP stuff I obviously put off until the end), but in general, especially with PVE, I liked to do things in order. Planets, quests, flash points…and that includes difficulty levels.

That doesn’t mean it’s been completely followed (For example, I did Kaon Under Siege on Hard Mode before Normal Mode), but that was never my choice to do it. And despite doing False Emperor and Kaon, I still have yet to do Battle of Ilum on either difficulty because I can’t find anyone to go with. And I’d be lying to say it didn’t bug me.

I don’t really care too much about gear. I know it’s important, but when it comes to priority…it’s probably 3rd or 4th on my list. 4th if I count Codex Entries and Lore as a separate thing. But yes, so in order:
1. Completion/Progress
2. Collecting (Codexes included)
3. Gear

I do know better gear will make certain things easier…but only harder versions of raids. The level cap isn’t rising yet. The new quests that are coming in 1.2 are just level 50 dailies. Sure, it still makes things easier, but it shouldn’t be priority at this point.

And that is part of why it bothers me so much that the guild, while thankfully finally doing Karagga (even if they still aren’t listening to me completely), seems to just care about gearing up (and more so than not, the ones who are already geared to some extent. Those in the Green/blue gear? Go have fun.). I do have a good amount of Columni–in fact, all I still need are the offhand and main hand. I do not care too much for the main hand as I like my Pink Crystal, but the offhand would probably be helpful. Regardless, since we have Columni, we should apparently just go for Rakata.

But it bothers me that we’re skipping a normal difficulty mode for that kind of reason. What about learning the fight? What about codexes? What about actual progress? Can you really say you just did everything if you skip normal mode? I don’t think so.

And it could be practice. To get the titles from those, you need to be able to down them on Nightmare mode within 2 hours. While you may be the time to just rush into things on the hardest difficulty, isn’t that kind of rash?

You could learn the fight and then learn the new mechanics. Or you could learn everything new while dying much more. We’ve gotten to the 4th boss on normal. We KNOW what we need to do, but they haven’t tried. Do you really expect me to believe you’re going to want to do it on Hard Mode? Are we even going to get there with such few practices on normal?

Target of Target isn’t needed, despite pleas of saying things. Will it make it easier? Sure. But it is not needed.

And the giant fight against normal (soon to be Story mode) not only takes away from some of the experience and learning, but also from the chances to earn things. Some people DO still need Columni even if Rakata is better. And some people just want the experience or the codexes.

Why should everything constantly be put behind the “priority” of gear? Maybe it’s just me, but I’ll always find that a silly concept–after all, what’s the point of better gear if you’re not trying to complete that story in the first place?

Orobirds (Continued) and PVP

So, to start, the Orobird mystery has gotten even bigger beyond just the incubator issue. There has been a confirmation for more than one. I’m guessing besides the Unusual Egg, it’s also the Wondrous and Mysterious Eggs. The Orobird egg is most likely just a data-mined thing. I mean, obviously, it could just be one other egg, maybe not both, or it could even be an egg that’s not even known yet.

The question now is if the eggs are all on Alderaan or if the other one(s) are on [a] different planet(s). Regardless, I had enough mysteries with the incubator and Tauntaun–knowing there’s more Orobirds (and on 8 hour times no less) just makes me more stressed. On the bright side, they are tradeable, so hopefully I could get people to camp places.

Moving on to PVP, I’m 64 and slowly making my way to 65 today. I need to get a total of 4 of the Sorveigns (1 for myself, 3 for friends) which will sadly take a bit due to commendation caps (otherwise I’d surely have enough) and the fact that Mercenary are a pain to get in themselves.

While I’m not a PVP expert, I’ve noticed most losses are due to either being put against people who are obviously better geared and/or should be on a PVP server or silly mistakes. I don’t think I’m good at PVP, but I’d like to think I’ve improved in these last few weeks of grinding the horribleness that it is. So, I decided to put up some things I’ve learned in each of them.

Hutt Ball:
The main issue with Hutt Ball is the fact that it’s incredibly hard to earn medals while actually trying to follow the objectives (Thankfully, this changes in 1.2). Because of this, people have the tendency to forget the actual point of the game–to get the ball to the other team’s goal and score a total of 6 points or just have more points than the other team before the match ends.

Helpful tips:

  • Keep an eye out for team mates. While Passing is hard (so many stuns), it can sometimes help a lot, even if it’s just to allow you to heal back up.
  • Similarly, it doesn’t hurt, if you know your team is following the next bullet on this list, to throw your ball to absolutely no one.
  • Control the middle and where the ball spawns. When a team scores and/or when a pass fails, the ball is respawned by at center. You should always have 2-3 people in the middle. When one takes the ball, have someone replace them if there aren’t people still there and have that one person switch out whenever the original instated middle-people have the ball. (Obviously, if they pass, they can always run back) There is no reason every single person needs to run after the ball carrier. And if the middle is controlled correctly, someone could get a complete scoring streak just by having that one person on the team grab it and continue a chain before someone else can.
  • If possible, make a chain of people to throw to. This isn’t always possible (pushes and death don’t really help), but if people are quick enough, passing along to the goal can be a huge life saver and make things go very quickly (but you probably won’t get many, if any, medals this way until 1.2).
  • Look out for sages! Not only to push them if they are on the other team (unless it’s me. Be nice to me. PVP is like torture to me), but because they could pull you. However, remember it has a 1 minute cooldown so it can’t just be used whenever.
  • If you fall into a pit, your focus’ (after doing your best to stay alive) should always be if there is a sage around to pull you or if someone is near the endzone before trying to walk all the way back. It’s not always necessary and can cost the ball.

Civil War:
This is probably one of the games where you need to move around the most. It’s not necessarily hard, but it really puts a lot of stress into speed and making sure you can take on people properly.

  • The best plan is to send 2 left (right if Imperial), everyone mid, and maybe 1 person right (left if Imperial) to help stall. Obviously, if you know your players are geared enough, you can experiment.
  • The best group to go cap is a Jedi Consular (Force Speed) and someone with a speed boost (For example, Sentinels have Transcendence). Have the speed booster use it near the consular, then jump off and use Force speed to head towards a ramp leading up to the platform. Jump over the little fence and keep your cursor out until it’s yellow letting you know you can click and click ASAP. This should usually help you get the turret before the other side so if middle is a complete stalemate, you should win. (If the other team is ahead, the pressure is on you to get middle as otherwise they will win by just a few seconds) This is why the second person needs to make sure they can stall and keep the others off the consular claiming.
  • You do not need to be right up next to the turret to claim. While it may seem safer and less easy to get hit, which are true in some cases, sometimes doing it a bit away from the turret will cause you to avoid some attacks and still be out of sight.
  • Always fight and keep your eye on the turret! DO NOT CHASE. Last thing you want is someone to sneak in because you are focused on an enemy in the opposite direction or decided to run out and get your kill.
  • If you do manage to get 2 turrets (or even all 3), the best thing to do is have 4 middle and 2 on each side. The 4 can be in the tunnel if you have right over middle, but it helps if people can run back and forth as needed. If you have middle and a side, 2 people should be on the side and at least 3 middle with once again, others just running as needed.
  • Sneaking isn’t bad. If you see them all rushing to help grab something, trying to sneak off towards one they have isn’t bad. Just do your best to sneak in and maybe you’ll score a surprise victory.

Voidstar:
This is probably the smallest warzone and also the shortest when it comes to lasting the full time (though, it’ll probably go even quicker when 1.2 happens unless you’re just doing crazy speed runs in Hutt Ball). It has two rounds–one with you attacking and trying to plant the bombs and the other with your team trying to prevent them from planting the bombs.

  • If you are attacking, always try to plant (unless you see someone doing it already–then try stalling). Maybe try switching sides. It helps to tell most people to go one side while others (usually stealth) can sneak to the other. If you don’t try and just focus on killing all the time, you won’t progress and that puts a lot more pressure on the defense phase.
  • If are defending, keep your eyes on the door at all times. It also helps to fight on it as they can’t plant if they are getting hit.
  • If only one bridge is up, try running under the stairs on the other side and heading towards the other door. Sometimes it can slip someone’s mind to protect it and that could score you a quick bomb planting.
  • It is possible to jump the middle gap using force speed (though hard) and possible to hit the terminal for the bridge from nearly any part of the terminal.
  • Like with the turrets in Civil War, you do not need to be right up next to something in order to plant or use something. And in this case, it’s usually a lot more helpful not to be right there next to it.

But most of all, and this is for all of them, DON’T GIVE UP. Them scoring once/planting once/grabbing a turret or two does not mean the end of game. I’ve seen people get all 3 right when the other team was about to win and turn it around. It’s not impossible if you keep putting the effort into it.

And with that…

The final page is up. I know not everything listed is currently available–some who knows when they will come out and others for 1.2, but I wanted to list them regardless. At the very least, it does help. For example, I would need roughly 4,200,000 Credits in order to get all the speeders currently in the game before the price goes up. That’s probably not going to happen though…however, I am trying really hard to get the Baron which is 2 million of that price which leaves only roughly 2,200,000 Credits left.

If I added the final bank slot, that’s 400K more. And of course, I definitely want 200K for Taunta and maybe an extra 100K for repairs and things like that.

And of course, if I did add on the white crystal and purple crystal, which is an extra 2,750,000 Credits… yeah.

So, total is:
4,200,000 (Speeders)
400,000 (Bank)
300,000 (Taunta + Safety amount)
+2,750,000 (Crystals)
———–
7,650,000

Yep. Honestly, if I could, I’d love to have 10 million just on the side and ready–get all that out of the way and then be able to fully focus on 1.2. Supposedly you’d need about 11 million to unlock everything Legacy-wise, but I don’t care too much about getting all the races unlocked. I probably will just unlock the Imperial Zabrak and the Twi’lek to unlock more colors.

So, if we added in the currently listed Legacy prices (ignoring that I really need to get to Legacy 35, if anything)…
3,000,000 (Races)
250,000 (Legacy Alignment Attack)
250,000 (Mailbox)
1,000,000 (Repair Droid)
500,000 (Both Training Dummies)
5,000,000 (Neutral Trade Network)
300,000 (3 Fleet Pass levels)
300,000 (3 Quick Travel Levels)
+ 5,000,000 (Speed Boost)
———–
15,600,000

Yep… That’s more than 11 million so I know those prices are outdated (or heck, maybe the 11 million is. For crying out loud, all may be outdated before 1.2 comes).

So, for max safety, I’d probably want to have 16 million by 1.2. If we could the Math from before… 20 million before 1.2 to get stuff out of the way and be ready for that. …unfortunately, there’s no way that is going to happen.

Priority-wise, I really want all the ship stuff the most which is a total of 7 million. After that, probably the Fleet Pass, Quick Travel, and Speed Boost stuff as I’m not too ready for more alts yet (besides my Sorcerer) and that’s what the races would be for.

But yes, a girl can dream, I suppose.

THANK YOU! + Codex Needed list done!

So, first, I’d like to say a big Thank you to a lot of people. Just for encouraging me in my crazy journeys and even offering to help out means so much to me. I’m not great at PVP–in fact, I’m probably a bit of a hindrance if anything, but I do try my best. And I think gaining about 50 valor in like 2 weeks says something. So, when I got a bunch of good lucks and encouragement about being close (I’m 56 now–a little more than half way to 57!) and even was told by someone else if I didn’t get it, they had one for me and that’s just so awesome. It really made me feel special. And it’s funny too, as a lot of people thought I was crazy to be doing PVP for a speeder and that there was “no way” I’d get enough in time. They just don’t know how determined I can be! I just hope the thing with Heishi works out too and he manages to get a few extra Prince’s a well, because as hard as I try, I don’t think I’d be able to get my Sorcerer to 65 valor for PVP on the Imperial side (let alone get her to 50 so she’d actually be somewhat useful :P)

And even earlier that day, Cylk let me know that if I do hit 65, he will lend me the rest of the money I need for the Baron if I help his alt do the dailies T~T He knew I’d help regardless, but he wanted me to stress less and alsfk;lsfkasf;lasfl;fa everyone is so nice. <3 So, I'm doing my best! Even if I have people to help, that doesn't mean I still shouldn't try my hardest too πŸ™‚ And yes, the codex needed list is done! Most of what I need is glitched (as far as I know anyway), but hopefully I can at least get everything left on it that isn't. I'd have loved to before 1.2, but I don't see that happening πŸ˜› At the very least, maybe I can get all the non-operation and non-flashpoint stuff (though, I'd love to get the Flash point stuff done too). And of course, space missions πŸ™ But yes, I plan to at least do the Hoth Bonus series this week, regardless.

So, while working on the codex list today…

…We stumbled upon a way to get the final location we needed in Nar Shadda–the Upper Industrial Sector. Essentially, you have to go through an Imperial area and stand by their taxi guy in their Industrial Sector to get it. There is a level 50 Champion Robot that blocks an elevator to start your way there, but it IS possible to take down. We did with me healing, my boyfriend DPSing, and then having Nadia and Scourge out. It wasn’t easy, but it’s entirely possible.

The other two (one on each end of the area you need to get to), well, the one exiting out the other side can be avoided…the other, however, you will aggro. Best thing to do is get your companions out and then run through to the other side so it loses interest after killing your companions. Then, just run back in past the robot you can get around without aggroing.

We’re sorry if we scared some of the imperial players there! But yes, we were just codex hunting ^^;

But yes, the codex page should be done by today. I can’t guarantee the final page though–if only because I’ll have to do a lot of back and forth on prices and lists and as it is, all speeder prices will be increasing once 1.2 hits πŸ™ But yes, I’ll try and get it up ASAP! As for what it will include… various things that can be bought, stuff that can’t be bought, mods, enhancements, augments, speeders, and pretty much various other collectible things and info on items I really want to get.

PVP & Getting things done

I usually try to PVP in the late morning/early afternoon as I find them most doable then. There aren’t as many of the hardcore PVPers on and I’m just…not a PVP person. I have a hard time with PVP for many reasons–not only because it makes me nervous so I tend to mess up a bit when it comes to actually killing people, but earning medals for a healer is pretty hard. They have made it easier–I’d be lying if I didn’t say that. However, that doesn’t mean it’s completely easy either.

To explain, Bill is fighting some guy and has medium-ish health. You heal him up and he’s either full or close to and then you switch over to maybe, Anna who’s health is kind of dwindling. Bill then finishes the guy off and despite you essentially keeping him alive as he fought, you do not get credit. (I won’t even go into kill-stealing.)

While I don’t care much for my kill count, getting medals (Gotten for various achievements during PVP) isn’t that easy, especially for a healer. Quick list thanks to Old Republic.net

Demolisher – 2.5k Damage Single hit
Annihilator – 5K damage from a single attack
Combatant – 75k Damage Dealt
Destroyer – 300k Damage Dealt
Commando – 10 Kills
Soldier – 25 Kills
Quick Draw – 1 Killing Blow
Assassin – 1 Solo Kill
Shield – 5k Defense
Protector – 50k Defense
Guardian – 2k Defense in 1 Life
Paladin – 10k Defense in 1 Life
Defender – 1k Defender Points
Warden – 3k Defender Points
Healer – 75k Healed
Savior – 300k Healed
Medic – 2.5k Single Heal
Trauma Surgeon – 5k Single Heal

Now, it shouldn’t be impossible to see why it’s not super super easy. Thankfully, there are heal medals too. The main thing is healers are always targetted. I often read people essentially cursing out the healers. I have had 5-6 guys on me at once trying to kill me. And if there’s one thing you’ll notice, especially on a PVE server–a lot of the same names. So, eventually, they’ll see you and they know you’re a healer.

The other issue you’ll come across is those beautiful 5K+ heals you were doing? Not existing. You do have to lower your willpower with your PVP stuff and get expertise for your heals to be more effective. I actually can’t always guarantee I’ll hit 5K which sucks, despite usually hitting it with every Deliverance. And that is where the middle part comes in too–if you are currently trying to slowly get some PVP gear, you will notice that a lot (not all–who knows, maybe some of the Champion gear will be better than what you have) of your old damage/healing output will lessen while you get geared. It’s frustrating as you go in and it’s already dropped and then you feel useless.

It’s hard to have confidence to heal if you know people are doing better than you and your heals barely do anything. It’s almost just a waste of force because they’re not going to live from it. And when you’re heal spec, your DPS isn’t exactly award-worthy either. Similarly, as mentioned, people will start to remember your name and mark you on sight and then you will be killed repeatedly before you can do much of anything. Not so easy getting a medal count when dead.

But, through seeing many names constantly, you’ll know who are the most helpful team mates, who to watch out for, who’s probably an alt of someone else… etc. However, it isn’t completely impossible. I have managed to get 8 medals before in a very crazy turret/Civil War match. That doesn’t mean it’s always easy–I do struggle sometimes justto get 4. You need at least 4 to fully max out. Also, each MVP vote gives you an extra 200 valor as well. Part of my main issue is I think strategy over killing and healing. Due to how the gear lessens it right now with the few articles I have, I tend to focus more on what I can do to help our team win over the silly kill count and rankings…unfortunately, the game doesn’t properly calculate objectives so I’m often low on the list and often do not get acknowledged.

You may even run into Republic vs Republic games (which make me feel even more awkward killing people as I may be against someone I was teamed with in the past–nobody else has this problem though 😐 ).

Despite PVP’s frustrations, you do get a good amount of money from them. And valor is pretty easy to get until about the 50’s where it starts to make you need much much more. I’m currently at 54 Valor. There were points before where I could level after 1-2 matches–or at least once or twice by the time I finished PVP dailies. Now? That isn’t guaranteed. Which of course means we need to work harder and is also why medals are so important–they contribute a lot to that valor count.

At the moment, I need about 10,000 valor to hit valor level 55. I don’t even want to think of how much I’ll need for the next 10 levels. And of course, they are going much slower which means we do need to pick up the pace.

But yes, I’m definitely determined (and I don’t know what else would get me through PVP honestly), but I have been asked a lot why I am working so hard to get so many things done before 1.2…and it’s pretty simple. I do not like adding to my “To-do List”, especially when it’s something big that deserves it’s own. I like clearing it out and then preparing for that next list. Not having an even crazier list. It’s very stressful and it sucks because then you’re saving for so much at once and it’s like “what do I do first” and it is just insane. It really is.

Anyway, while I wait for my boyfriend to get up so we can start, it is time for space dailies…and dear god, am I terrible at them. πŸ™